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Zephyr3D – TypeScript WebGPU/WebGL 3D engine with an in‑browser editor

Show HN: Zephyr3D – TypeScript WebGPU/WebGL 3D engine with an in‑browser editor

Operating in show hn launch, Zephyr3D – TypeScript WebGPU/WebGL 3D engine with an in‑browser editor operates.

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Hi HN,I’ve been working on Zephyr3D, an open-source 3D rendering engine for the modern web, plus a visual editor that runs entirely in the browser.- Written in TypeScript - Supports WebGL/WebGL2/WebGPU - Comes with a visual editor that runs in the browser (no installation required)With the recent updates, a few things might be interesting to people here:Engine & rendering ------------------- WebGL/WebGPU abstraction with a TypeScript API - PBR rendering - Cluster lighting & Shadow Maps - Clipmap-based terrain for large landscapes - Sky Atmosphere & Height-based fog - FFT water system - Temporal anti-aliasing (TAA) - Screen-space motion blurThe goal is to make it possible to build reasonably

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The company is listed at the Show HN launch stage of development.

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Website: zephyr3d.org

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