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TypeScript runtime that syncs state for your multiplayer app/game

Show HN: TypeScript runtime that syncs state for your multiplayer app/game

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I’ve been experimenting with Phaser for small web games and found that even simple multiplayer logic becomes complicated fast. I built Martini-Kit (https://github.com/BlueprintLabIO/martini) to reduce that overhead.It’s open source, written in TypeScript, and lets you structure your game logic almost like a single-player project while the library handles state syncing. It provides first-class Phaser support and aims to be much simpler than alternatives like Colyseus or Nakama.I’m a hobby game developer and would appreciate feedback, criticism, or suggestions from the community.

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Website: martini-kit.com

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