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Snaketron – Competitive multiplayer Snake. Back after 14 years

Show HN: Snaketron – Competitive multiplayer Snake. Back after 14 years

Operating in show hn launch, Snaketron – Competitive multiplayer Snake. Back after 14 years operates.

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Hi HN, I just completed a rewrite of Snaketron, a competitive multiplayer Snake game. (Yes, yes, in Rust)A quick funny story about this game's history:Back in 2012 I had (poorly) implemented the first version of Snaketron. The issue with it was that I was keeping game state on the client, and while I did realize that it was insecure, I also had no idea what to do about it without increasing latency to unplayable levels. I was still in school, never worked on games, and haven't even heard of the term "netcode" before. The excitement of releasing my first pet project got the better of me, and I placed this security concern in the "theoretical issues" bucket, and shipped it.No one would even no

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Website: snaketron.io

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