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ShaderKit – A browser GLSL editor I built for my own art

Show HN: ShaderKit – A browser GLSL editor I built for my own art

Operating in show hn launch, ShaderKit – A browser GLSL editor I built for my own art operates.

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I make fractal art with GLSL and got tired of fighting Shadertoy's limits when I wanted to actually finish and export pieces. So I built the tool I wanted: ShaderKit runs in the browser, fully ShaderToy-compatible, but adds the export pipeline that was missing for me.- Loop examination mode: visualizes the transition point of a looping shader in slow motion so you can see exactly where it breaks. X-time remapping helps debug discontinuities by mapping time to the x coordinate, this way you can see literally if the loop is seamless or not, if you see any seams, its not seamless. This is what I needed most for my own work.- Cloud rendering up to 8K with supersampling- A GIF exporter allowing f

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Website: shaderkit.com/app

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