Remaking Unreal engine in Rust for coding agents
Show HN: Remaking Unreal engine in Rust for coding agents
Remaking Unreal engine in Rust for coding agents is active in the show hn launch space.
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Hi HN! I'm kevin, cofounder of https://machinesatplay.com, a multiplayer 3d gaming engine for codex/claude code.TLDR: we're rebuilding unreal engine without the editor in rust meant to be used through the CLI. its open source/MIT. You prompt your favorite coding harness to create a game, and it'll give you a <name>.machinesatplay.com linkSome multiplayer games built with it:cubg: claudeunknownplayerbattle ground: https://pubg.machinesatplay.com/car soccer: https://benchmark-rocket-league-claude.machinesatplay.com/4min demo: https://www.loom.com/share/e3e3a37f52b54405a6fd89da079fb1c2source code: https://github.com/machinesatplay/gameWhy not use unreal engine/unity/godot?the approach to making
As a business in show hn launch, Remaking Unreal engine in Rust for coding agents is listed here with the public details available about it.
It is recorded at the Show HN launch stage.
| Sector | Show HN launch |
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| Stage | Show HN launch |
Website: machinesatplay.com
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