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Remaking Unreal engine in Rust for coding agents

Show HN: Remaking Unreal engine in Rust for coding agents

Remaking Unreal engine in Rust for coding agents is active in the show hn launch space.

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Hi HN! I'm kevin, cofounder of https://machinesatplay.com, a multiplayer 3d gaming engine for codex/claude code.TLDR: we're rebuilding unreal engine without the editor in rust meant to be used through the CLI. its open source/MIT. You prompt your favorite coding harness to create a game, and it'll give you a <name>.machinesatplay.com linkSome multiplayer games built with it:cubg: claudeunknownplayerbattle ground: https://pubg.machinesatplay.com/car soccer: https://benchmark-rocket-league-claude.machinesatplay.com/4min demo: https://www.loom.com/share/e3e3a37f52b54405a6fd89da079fb1c2source code: https://github.com/machinesatplay/gameWhy not use unreal engine/unity/godot?the approach to making

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Website: machinesatplay.com

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