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Realistic procedural fire effect via naive algorithm

Show HN: Realistic procedural fire effect via naive algorithm

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Source code: https://github.com/Leftium/fx/blob/main/src/routes/fire-plas...I made this naive fire effect as realistic as possible; arguably more realistic than some simulations based on real fire fluid dynamics[1]. The naive algorithm uses a kernel to simulate convection, diffusion, and cooling of heat. Described in more detail by Joakim Hårsman[2]. Also see working demo of the OG fire algorithm by Justin Greisiger Frost[3]While canvas + CPU gets surprisingly good performance, this effect would probably run much faster on the GPU. On mobile, this version is sized to work better: https://fx.leftium.com/fire-plasma?standardSize=0&text=LeIn my improved version, flames "lick" the bottom of the

Within the show hn launch space, the company focuses on its core offering rather than a broad product line.

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Website: fx.leftium.com/fire-plasma

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