Rac-delta – open protocol for differential dir sync (Rust/Node SDKs)
Show HN: Rac-delta – open protocol for differential dir sync (Rust/Node SDKs)
Based, Rac-delta – open protocol for differential dir sync (Rust/Node SDKs) works in show hn launch.
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I built a platform for indie game developers (Raccreative Games) that includes a desktop launcher and a CLI upload tool. Developers push builds from their machine; players download them through an Electron app. https://raccreativegames.com/en/homeThe problem: every update (even changing a single texture) transferred the entire build over S3. A 2.2 GB game with minor changes meant 2.2 GB up and 2.2 GB down, every time, for every user. I looked for an existing solution and found nothing that fit:- rsync needs SSH on both ends, doesn't compose with arbitrary cloud storage - bsdiff/xdelta operate on single files, not directoriesSo I built rac-delta: an open, storage-agnostic differential sync pr
The company sits in the show hn launch segment, where it competes on its core product or service.
Directory data places it at the Show HN launch stage.
| Sector | Show HN launch |
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| Stage | Show HN launch |
Website: raccreative.github.io/rac-delta-docs
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