Pixilab
Home › Companies › Show HN launch › Quake in the browser, with procedurally generated levels

Quake in the browser, with procedurally generated levels

Show HN: Quake in the browser, with procedurally generated levels

Quake in the browser, with procedurally generated levels is a business in show hn launch.

Profile

Quake has been ported to the web plenty of times, so that part isn't new. But I experimented with the GitHub Copilot app and Claude Opus 4.8 to take id Software's original source, compiled the software renderer to WebAssembly with Emscripten.The cool part: I added support for procedurally generated levels. So after you clear a level, the slipgate opens and you move onto the next random one... with a new room layout, textures, monster placement, working doors with keys, etc. It's pretty challenging.I also added Soudncloud integration (configurable in Options) so can listen to the new NIN hotness as you play.Data files aren't included (id's data is still copyrighted), so the build pulls the fr

Its activity falls under show hn launch; the profile below is assembled from public directory data.

Its current recorded stage is Show HN launch.

SectorShow HN launch
StageShow HN launch

Website: leereilly.net/quakelike

Browse related

Sign in to view the contact information we hold for Quake in the browser, with procedurally generated levels.
Create a free account