Playful orbit trap fractal explorer (desktop)
Show HN: Playful orbit trap fractal explorer (desktop)
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Hey HN! I've been working on a new render engine for our company for a while now, and I wanted to see if I can create an easy to use, playful interface for exploring orbit trap fractals.There are a lot of things happening under the hood: I wrote a runtime type system in TS that generates both shader code and a UI, allowing me to quickly iterate on new features and experiment easily. The renderer is based on regl (https://regl-project.github.io/). I've adapted regl to support WebGL2. I tried to use a functional, declarative approach, where input data is transformed into draw calls. I'm using my own custom cache system that smartly tries to cache assets (like images and geometry data) between
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| Sector | Show HN launch |
|---|---|
| Stage | Show HN launch |
Website: labs.repper.app
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