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OpenGB – modular game back end engine with first-class scripting

Show HN: OpenGB – modular game back end engine with first-class scripting

OpenGB – modular game back end engine with first-class scripting is a company in show hn launch.

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I’m tired of getting screwed by game backends like Microsoft PlayFab and Unity Gaming Services. To get a simple cross-platform friends system, we’ve bent over backward fighting against their limited APIs to jerry-rig the behavior we need.These backends “solved” their platform’s rigidity by tacking on a clunky scripting layer [1] [3] with a proprietary KV database [2] [4] (look ma, no transactions!). They proceed to claim you can build a LiveOps game on this rubbish without testing, database migrations, monitoring, BI tooling, etc.We got fed up and built an open-source backend engine as an alternative: Open Game Backend.OpenGB is comprised of four components: the engine, modules, scripts, & r

As a business in show hn launch, OpenGB – modular game back end engine with first-class scripting is listed here with the public details available about it.

The company is listed at the Show HN launch stage of development.

SectorShow HN launch
StageShow HN launch

Website: opengb.dev/build/crash-courseOfficial

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