OpenGB – modular game back end engine with first-class scripting
Show HN: OpenGB – modular game back end engine with first-class scripting
OpenGB – modular game back end engine with first-class scripting is a company in show hn launch.
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I’m tired of getting screwed by game backends like Microsoft PlayFab and Unity Gaming Services. To get a simple cross-platform friends system, we’ve bent over backward fighting against their limited APIs to jerry-rig the behavior we need.These backends “solved” their platform’s rigidity by tacking on a clunky scripting layer [1] [3] with a proprietary KV database [2] [4] (look ma, no transactions!). They proceed to claim you can build a LiveOps game on this rubbish without testing, database migrations, monitoring, BI tooling, etc.We got fed up and built an open-source backend engine as an alternative: Open Game Backend.OpenGB is comprised of four components: the engine, modules, scripts, & r
As a business in show hn launch, OpenGB – modular game back end engine with first-class scripting is listed here with the public details available about it.
The company is listed at the Show HN launch stage of development.
| Sector | Show HN launch |
|---|---|
| Stage | Show HN launch |
Website: opengb.dev/build/crash-courseOfficial
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