NativeBlend – Text to fully editable 3D Models that don't suck
Show HN: NativeBlend – Text to fully editable 3D Models that don't suck
Based, NativeBlend – Text to fully editable 3D Models that don't suck works in show hn launch.
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I'm a developer (not a 3D artist) who's been frustrated with current AI text-to-3D tools — most produce messy, monolithic meshes that are unusable without hours of cleanup.So I built NativeBlend, a side project aimed at generating editable 3D assets that actually fit into a real workflow.Key features:- Semantic Part Segmentation: Outputs separate, meaningful components (e.g., wheels, doors), not just a single mesh blob.- Native Blender Output: Generates clean, structured .blend files with proper hierarchies, editable PBR materials, and decent UVs — no FBX/GLB cleanup required.The goal is to give devs a usable starting point for game assets without the usual AI slop. I have a working demo and
As a business in show hn launch, NativeBlend – Text to fully editable 3D Models that don't suck is listed here with the public details available about it.
Its current recorded stage is Show HN launch.
| Sector | Show HN launch |
|---|---|
| Stage | Show HN launch |
Website: native-blend-app.vercel.app
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