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NativeBlend – Text to fully editable 3D Models that don't suck

Show HN: NativeBlend – Text to fully editable 3D Models that don't suck

Based, NativeBlend – Text to fully editable 3D Models that don't suck works in show hn launch.

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I'm a developer (not a 3D artist) who's been frustrated with current AI text-to-3D tools — most produce messy, monolithic meshes that are unusable without hours of cleanup.So I built NativeBlend, a side project aimed at generating editable 3D assets that actually fit into a real workflow.Key features:- Semantic Part Segmentation: Outputs separate, meaningful components (e.g., wheels, doors), not just a single mesh blob.- Native Blender Output: Generates clean, structured .blend files with proper hierarchies, editable PBR materials, and decent UVs — no FBX/GLB cleanup required.The goal is to give devs a usable starting point for game assets without the usual AI slop. I have a working demo and

As a business in show hn launch, NativeBlend – Text to fully editable 3D Models that don't suck is listed here with the public details available about it.

Its current recorded stage is Show HN launch.

SectorShow HN launch
StageShow HN launch

Website: native-blend-app.vercel.app

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