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Martini-Kit, create multiplayer games without writing networking code

Show HN: Martini-Kit, create multiplayer games without writing networking code

Based, Martini-Kit, create multiplayer games without writing networking code works in show hn launch.

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I was working on a multiplayer racing game and kept hitting the same issues. State desyncs where players would see different positions. Race conditions when two players interacted with the same object. The usual stuff.The frustrating part was that these bugs only showed up with multiple real players. Can't reproduce them locally, can't easily test fixes, and adding logging changes the timing enough that bugs disappear.After rebuilding networking code for the third time across different projects, I noticed something: most multiplayer bugs come from thinking about networking instead of game logic.## The approachIn single-player games, you just write: ```typescript player.x += velocity.x; playe

Within the show hn launch space, the company focuses on its core offering rather than a broad product line.

The company is listed at the Show HN launch stage of development.

SectorShow HN launch
StageShow HN launch

Website: martini.blueprintlab.io

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