Jumpjet – a WASM runtime for game developers
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I built Jumpjet because I realized that engine and indie game developers are always repeating the same work: building the core infrastructure that touches the OS.Webassembly solves this in the Component Model by enabling interop between packages written in different languages. And in my opinion it's sort of the perfect fit for Jumpjet's model: providing a chassis without an engine.Jumpjet works by defining a very close mapping of WebGPU (and a few other WebIDL features) to WIT so that they can be used in any language that can target the wasm Component Model. Your game then runs as a guest application in Jumpjet's host runtime (powered by wasmtime), which shrinks final bundle size considerabl
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Website: jumpjet.dev
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