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Inverse Material Renderer on WebGPU

Show HN: Inverse Material Renderer on WebGPU

Based, Inverse Material Renderer on WebGPU works in show hn launch.

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This is a material solver for 3D scans that used flash photographs. I've only tested it on Chrome desktop (doesn't seem to work on a phone yet). The usual scanning programs give you a shape and color based on the photos, but this one also gives texture maps for materials. So the usual rendering model ("Disney BRDF" / Cook-Torrance and variants in Blender, UE, Unity, etc.) takes in diffuse reflectance, "metalness", "roughness", which change based on the physical materials that made up whatever you're scanning.The idea is that if you use flash photographs, in your renderer, you can solve backwards to see which inputs give a really close render to the photographs at each point, and it all turns

As a business in show hn launch, Inverse Material Renderer on WebGPU is listed here with the public details available about it.

The company is listed at the Show HN launch stage of development.

SectorShow HN launch
StageShow HN launch

Website: michaelrz.github.io/inverseSolverWeb

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