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Interactive 3D model skinner for the legacy PC game Tribes 2

Show HN: Turbo-colormap, TypeScript helpers for the Turbo dataviz colormap

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This is a fun project I just recently published the source code for.Tribes 2 is a "FPSZ" game from 2001 that a handful of die-hards still play every day. It's from the era of PC games that were extremely customizable and moddable, one huge facet of that being player-made custom skins.I found making these to be too challenging for your average player, mostly due to lack of a live preview and a primitive pre-PBR method of encoding metallic/roughness data into the texture (using the alpha channel such that most skins just appear transparent in a normal image editor).I managed to combine the <model-viewer> component developed by Google with a custom canvas editor built upon fabric.js. PNGs are p

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Website: exogen.github.io/turbo-colormap

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