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I made a WebGL-based app that traces images using circles

Show HN: I made a WebGL-based app that traces images using circles

I made a WebGL-based app that traces images using circles is active in the show hn launch space.

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I was fascinated by this [0] and this video [1]. After many struggles, I finally built this app that traces images using circles similar to what these videos had shown.The most challenging part (to me) is to find a way to convert images to vector lines. I had tried Potrace, but its output is not suitable for my use case: too many small elements share the same border. Potrace's goal is to represent the original image faithfully using vector lines. But I want to trace the image edges.After searching and trying some Potrace alternatives in vain, I finally found my keyword. Surprisingly (to me), it lies at the end of the wiki page of the very topic [2]. Then I found a paper [3] that has nice pse

Within the show hn launch space, the company focuses on its core offering rather than a broad product line.

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Website: phqb.github.io/circle_drawing

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