Pixilab
Home › Companies › Show HN launch › I made a 2D Lua game engine using Rust with code and asset live reload

I made a 2D Lua game engine using Rust with code and asset live reload

Show HN: I made a 2D Lua game engine using Rust with code and asset live reload

Operating in show hn launch, I made a 2D Lua game engine using Rust with code and asset live reload operates.

Profile

I love making small 2D pixel art games, especially using tools that have some constraints. Things like Pico-8 and the Playdate SDK are simple, fun, and allow for focusing on the game idea rather than the technical minutia. Years ago I prototyped an idea for this little game engine, Usagi, but used Rhai instead of Lua. The idea for this little game engine never went away, so I decided to finally dig in and build it.Today I released v1.0.0 of Usagi Engine after making a bunch of small games, getting feedback from developers, and stabilizing the API. It's simple, has a great developer experience (CLI-based, init template, Lua plugin integration, and cross-platform export for web, Linux, macOS,

As a business in show hn launch, I made a 2D Lua game engine using Rust with code and asset live reload is listed here with the public details available about it.

It is recorded at the Show HN launch stage.

SectorShow HN launch
StageShow HN launch

Website: usagiengine.com

Browse related

Contact details and direct channels are available to signed-in members.
Create a free account