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I created a Blender extension to supercharge Blender's texture workflow

Show HN: I created a Blender extension to supercharge Blender's texture workflow

I created a Blender extension to supercharge Blender's texture workflow is a company in show hn launch.

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I’m a 17-year-old indie game developer. I use Blender for modeling, but I was dissatisfied with the workflow of importing materials from Blender to Unity. I couldn’t find any free tools that met my requirements, and I couldn’t afford the paid ones—so I created my own Blender extension to simplify the process.I ended up building this extension far beyond my original needs. Features include:142 texture bake typesAtlas baking / Bake multiple objects into one textureChannel packing up to 4 channelsInvert texturesBake from high poly to low polyUnity importer with custom shader supportAuto-apply baked textures to materialsAutomatically add UDIM tiles based on UV coordinatesSmart UV projection (det

The company sits in the show hn launch segment, where it competes on its core product or service.

The company is listed at the Show HN launch stage of development.

SectorShow HN launch
StageShow HN launch

Website: superhivemarket.com/products/texcraft

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