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I built the first scripting language for multiplayer game dev

Show HN: I built the first scripting language for multiplayer game dev

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Hi HN,I'm one of the engine programmers at All Out Games (https://allout.game/), a multiplayer-first gaming UGC platform where creators can make and play games with their friends. For scripting we wanted our creators to be able to jump in and create game mechanics without having to think about networking. If a developer had to manually send packets to/from client/server to get things to happen then we have failed. It is particularly bad if you are using AI tools because they struggle to keep in mind what code is meant to run where (client, server, or both) and remembering to manually sync pieces of data when needed.To this end, in our networking layer the server will automatically send binar

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Website: docs.allout.game/scripting/syntax

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