I built an indie, browser-based MMORPG
Show HN: I built an indie, browser-based MMORPG
I built an indie, browser-based MMORPG is a business in show hn launch.
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I've been working on an MMORPG that is now in alpha as a solo developer.Here are the major open source technologies that I use:Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizzaGLTF - I export assets from blender to the GLTF asset formatJSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc.Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use gltf-transform for processing all GLTF files, compressing them, removing redundancies, etc.Node.js server - Uses express an
I built an indie, browser-based MMORPG is positioned in show hn launch, a segment that rewards a clear, focused offering.
It is recorded at the Show HN launch stage.
| Sector | Show HN launch |
|---|---|
| Stage | Show HN launch |
Website: alpha.reconquer.online
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