I built a business strategy simulation game with two different UI modes
Show HN: I built a business strategy simulation game with two different UI modes
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I am a solo dev working on this web-based business simulation game, where you manage an electric vehicle company.The first UI version I made was a SaaS-like dashboard, where make decisions about costs, pricing, RnD etc.But as I got feedback that it does not look like a game, I tried another approach. The new Blueprint mode tries to mimic an actual desktop with a blueprint, where you sketch your decision, read the newspaper, send/receive letters etc.Both run the same game engine with fixed 24-quarters game length (ca 90 min), 4 AI profiles.There's also a PvP multiplayer mode, which currently works only with the SaaS UI.I would appreciate feedback on which UI mode to push forward with.
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