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Graph-Based Dungeon Generator

Show HN: Graph-Based Dungeon Generator

Graph-Based Dungeon Generator is active in the show hn launch space.

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Hey HN!I've been working on procedural generation for some time now, and more precisely on procedurally-generated dungeons. I had already explored the basic implementations using binary-space partitioning for example (see https://github.com/halftheopposite/dungeon), but the results were usually quite primitive and required a lot of post-processing to make the dungeons realistic and playable.This led me to look at alternatives and one of them were graphs. Basing your generator on graphs makes it possible to easily define constraints and to add new rules over time.Finding existing material on the topic is hard, and most existing documentations are either PhD thesis, long white papers, or copy-

Within the show hn launch space, the company focuses on its core offering rather than a broad product line.

The company is listed at the Show HN launch stage of development.

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Website: halftheopposite.github.io/graph-dungeon-generator

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