Dungeon Coverage – Unit testing as a dungeon crawler
Show HN: Dungeon Coverage – Unit testing as a dungeon crawler
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Each level is a JS function turned into a dungeon. if/else = forking paths, loops = corridors, try/catch = parallel chambers.You forge test inputs as weapons, drag them into parameter slots, and run. Your hero walks the code path. Gems = covered statements. 100% = level complete.Six levels, from simple branches to async functions with stubs.Play: https://arvindrajnaidu.github.io/dungeon-coverage/ Source: https://github.com/arvindrajnaidu/dungeon-coverageBuilt with PIXI.js, Istanbul for coverage, and [maineffectjs](https://github.com/arvindrajnaidu/maineffect) for isolated function execution.
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Website: arvindrajnaidu.github.io/dungeon-coverage
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