Cozy Quest – MMO networking architecture
Show HN: Cozy Quest – MMO networking architecture
Based, Cozy Quest – MMO networking architecture works in show hn launch.
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I'm building a cozy multiplayer game engine (very early stages - just a few days in!) combining Elixir, Go, and Godot to achieve sub-50ms latency while maintaining a warm, welcoming feel. My architecture uses Elixir/Phoenix for fault-tolerant session management, Go for high-performance game state sync (1ms tick rate), and Godot for client-side prediction. I've implemented lock-free data structures, SIMD-optimized physics, and binary protocols with delta compression. Quick note: the website/login aren't functional yet - this is a work in progress! Here's my technical deep-dive into the challenges and solutions so far.If you feel so inclined follow the devlog for updates as I build this out in
Within the show hn launch space, the company focuses on its core offering rather than a broad product line.
Directory data places it at the Show HN launch stage.
| Sector | Show HN launch |
|---|---|
| Stage | Show HN launch |
Website: tappygames.itch.io/cozy-quest/devlog/856145/a-cozy-tour-through-networking-architecture
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