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Browser-based WebGL terrain editor with authoring mode and camera

Show HN: Browser-based WebGL terrain editor with authoring mode and camera

Browser-based WebGL terrain editor with authoring mode and camera operates in show hn launch.

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Hi HN,I’m building browser-based WebGL terrain editor powered by a custom Three.js engine. It’s a real-time 3D scene, not a static render.What’s new since the last iteration:Authoring mode UI integrated into the left navigation (clean tool separation, no ad-hoc overlays)Camera Mode vs Explore Mode (orbit/zoom author camera with a clear mode switch)Visual modes for authoring (production parity vs simplified white “workspace” mode)Live demo: https://playzafiro.com/isle-lab/Short context: I’m doing this solo. The long-term goal is a lightweight world-building tool that can evolve into a broader editor/workflow.I’d love feedback on:- usability (does the navigation/tooling feel intuitive?) - perf

The company sits in the show hn launch segment, where it competes on its core product or service.

Its current recorded stage is Show HN launch.

SectorShow HN launch
StageShow HN launch

Website: playzafiro.com/isle-lab

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