Browser-based WebGL terrain editor with authoring mode and camera
Show HN: Browser-based WebGL terrain editor with authoring mode and camera
Browser-based WebGL terrain editor with authoring mode and camera operates in show hn launch.
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Hi HN,I’m building browser-based WebGL terrain editor powered by a custom Three.js engine. It’s a real-time 3D scene, not a static render.What’s new since the last iteration:Authoring mode UI integrated into the left navigation (clean tool separation, no ad-hoc overlays)Camera Mode vs Explore Mode (orbit/zoom author camera with a clear mode switch)Visual modes for authoring (production parity vs simplified white “workspace” mode)Live demo: https://playzafiro.com/isle-lab/Short context: I’m doing this solo. The long-term goal is a lightweight world-building tool that can evolve into a broader editor/workflow.I’d love feedback on:- usability (does the navigation/tooling feel intuitive?) - perf
The company sits in the show hn launch segment, where it competes on its core product or service.
Its current recorded stage is Show HN launch.
| Sector | Show HN launch |
|---|---|
| Stage | Show HN launch |
Website: playzafiro.com/isle-lab
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