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ABC Game Engine

Show HN: ABC Game Engine

ABC Game Engine is active in the show hn launch space.

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Hey HN! I have a background in Unity. Recently, I switched to Rust, but when I tried building a small game in Bevy it was difficult to pick up multithreaded entity components coming from a single-threaded game engine. ABC Game Engine aims to make it easier for users coming from Unity to pick up game development in Rust.Here's a simple example of a player controller in ABC Game Engine: struct PlayerController { speed: f32, jump_force: f32, } impl System for PlayerController { fn run(&mut self, entities_and_components: &mut EntitiesAndComponents) { let player_entity; let (player_x, player_y) = { let player_entities = entities_and_components .get_entities_with_component::<Player>() .cloned() .c

Within the show hn launch space, the company focuses on its core offering rather than a broad product line.

The company is listed at the Show HN launch stage of development.

SectorShow HN launch
StageShow HN launch

Website: abc-engine.com

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