A tutorial for building a 2D game engine with Go and OpenGL
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A tutorial for building a 2D game engine with Go and OpenGL is active in the show hn launch space.
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This a step-by-step tutorial on how to built a 2D game engine using Go, OpenGl and SDL. It covers topics such as rendering sprites, shaders, instancing, game loop, collisions, object hierarchies and more. It ends with building a small hack and slash game that showcases the engine.Appreciate any feedback!
Its activity falls under show hn launch; the profile below is assembled from public directory data.
Its current recorded stage is Show HN launch.
| Sector | Show HN launch |
|---|---|
| Stage | Show HN launch |
Website: nik-os.com/agl/00_intro.html
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