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A tutorial for building a 2D game engine with Go and OpenGL

Show HN: A tutorial for building a 2D game engine

A tutorial for building a 2D game engine with Go and OpenGL is active in the show hn launch space.

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This a step-by-step tutorial on how to built a 2D game engine using Go, OpenGl and SDL. It covers topics such as rendering sprites, shaders, instancing, game loop, collisions, object hierarchies and more. It ends with building a small hack and slash game that showcases the engine.Appreciate any feedback!

Its activity falls under show hn launch; the profile below is assembled from public directory data.

Its current recorded stage is Show HN launch.

SectorShow HN launch
StageShow HN launch

Website: nik-os.com/agl/00_intro.html

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