A PSX/DOS style 3D game written in Rust with a custom software renderer
Show HN: A PSX/DOS style 3D game written in Rust with a custom software renderer
A PSX/DOS style 3D game written in Rust with a custom software renderer is a business in show hn launch.
Profile
So, after years of abandoning Rust after the hello world stage, I finally decided to do something substantial. It started with simple line rendering, but I liked how it was progressing so I figured I could make a reasonably complete PSX style renderer and a game with it.My only dependency is SDL2; I treat it as my "platform", so it handles windowing, input and audio. This means my Cargo.toml is as simple as:[dependencies.sdl2] version = "0.35" default-features = false features = ["mixer"]this pulls around 6-7 other dependencies.I am doing actual true color 3D rendering (with Z buffer, transforming, lighting and rasterizing each triangle and so on, no special techniques or raycasting), the fr
Within the show hn launch space, the company focuses on its core offering rather than a broad product line.
Its current recorded stage is Show HN launch.
| Sector | Show HN launch |
|---|---|
| Stage | Show HN launch |
Website: totenarctanz.itch.io/a-scavenging-trip
Browse related
Create a free account