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A PSX/DOS style 3D game written in Rust with a custom software renderer

Show HN: A PSX/DOS style 3D game written in Rust with a custom software renderer

A PSX/DOS style 3D game written in Rust with a custom software renderer is a business in show hn launch.

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So, after years of abandoning Rust after the hello world stage, I finally decided to do something substantial. It started with simple line rendering, but I liked how it was progressing so I figured I could make a reasonably complete PSX style renderer and a game with it.My only dependency is SDL2; I treat it as my "platform", so it handles windowing, input and audio. This means my Cargo.toml is as simple as:[dependencies.sdl2] version = "0.35" default-features = false features = ["mixer"]this pulls around 6-7 other dependencies.I am doing actual true color 3D rendering (with Z buffer, transforming, lighting and rasterizing each triangle and so on, no special techniques or raycasting), the fr

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Website: totenarctanz.itch.io/a-scavenging-trip

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